The downside is that methods like this require a lot of foresight- when you're fumbling around in the Classical Era, only just having discovered Mathematics, the first thought on your mind is hardly a devious Black Queen Catherine sabotaging your moon landing in the Atomic Era! If you're playing a Tourism-focused game, build a hexagon of, for example, your City Center, your Theater Square, and several Wonders with Great Work slots, and place this in the center to keep covert action from robbing your Great Works or neutralizing your Curator Pingala if you're aiming for the stars, make sure this district covers your Campus so nobody steals your tech, your Industrial Zone so nobody sabotages your Production, your Spaceport so nobody ruins your space launches, and your City Center so nobody neutralizes your Space Initiative Pingala. There are two main ways to use the District's effects: The Consulate and Chancery are both buildings with powerful effects, and its Diplomatic Favor bonus is strong as well.
![civ 6 wiki delegation civ 6 wiki delegation](https://journals.openedition.org/cidades/docannexe/image/3384/img-6.jpg)
![civ 6 wiki delegation civ 6 wiki delegation](https://www.cold-takes.com/content/images/size/w1000/2021/10/google-results---hunter-gatherer-gender-relations---2.png)
Enemy Spies operate at 2 levels below normal when targeting this district or adjacent districts.+1 Envoy when built next to the City Center.+1 Culture from each Delegation or Embassy from a foreign civilization through diplomacy.